﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;

namespace Beat_em_Up.Scenes
{
    public class Credits
    {
        public Credits(ContentManager Content)
        {
        }

        public void Update(GameTime gameTime, KeyboardState currentKeyboard)
        {

            if (currentKeyboard.IsKeyDown(Keys.Enter) ||
                currentKeyboard.IsKeyDown(Keys.Escape) ||
                currentKeyboard.IsKeyDown(Keys.Space))
            {
                Manager.current_Scene = Manager.Screens.INTRO;
            }
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }
    }
}
